Next up is getting all your core internals and shield up to D-rated. Note you should ALWAYS fit the largest FSD you can fit (ie when you get your first cobra, it comes with a 4E FSD, fitting a 3A one will give you much WORSE jump range, so stick to size 4). This is the best you can buy in the Noobula, later you'll want A-rated. However, your starter sidewinder comes with a D-rated one as standard. The E-rated ones are terrible, and the low jump range they provide make everything difficult. In general the first thing to upgrade on any ship is the Frame Shift Drive. You only have 10,000 credits right now (assuming you did the mission back to Mawson, only 1000cr if you didn't), so won't be able to do much, but here's what you should aim for as soon as you can: E-rated - bare minimum - these do the job, just about. D-rated - lightweight - half the standard weight, but significantly worse performance otherwise than C-rated C-rated - cost effective - standard weight, reasonable performance and much cheaper than A or B B-rated - heavyweight - twice the standard weight, but tougher, and sometimes have useful characteristics like extra range or ammo. A-rated - pro-grade - very good, and very expensive, standard weight All the way up to size 8 which is 128 times bigger than a size 1. So a size 2 is twice the size of size 1, a size 3 is twice the size of a size 2 etc. The sizes range from 1-8 with each size up being about twice the size of the previous. Here is what those mean for the optional and core modules (weapons and utilities are a bit different, but the principles mostly apply): Now, you'll notice looking through all this that the modules all have a number and a letter. You can leave these slots empty, or fill them all with different modules, or fit multiple of some module types like cargo racks. everything from cargo racks to a shield generator. Optional - this is where all the other stuff fits that can slot into the internals of your ship. You must always have something in each of these slots (any other slots on your ship can be left empty if you choose). etc.Ĭore - the core modules are those which your ship cannot fly without. heatsink launchers, chaff launchers, shield boosters. Utilities - these are the other bits of equipment that you can fit on the outside of your ship which are not weapons. The pulse lasers you have fitted are fine for now. Different weapons do different types of damage and different amounts of it. Hardpoints - Essentially the weapon mounts on your ship. It helps a lot to have some understanding of what all this stuff means. This is where you can see all the key info about your ship, jump range, speed, shields, etc and change everything about the ship. On the starport services menu, take a look in “Outfitting” (on the lower right). Like what ship you’re in, what to do, where to go, and how to get paid. That’s all well and good, but you probably have some more immediate concerns right now. 400 BILLION stars, of which only 0.05% have so far been discovered by anyone. Now that is the entire Milky Way Galaxy, mapped to scale, almost 100,000 Lightyears across. There’s about 20,000 star systems in there. This is what is usually called “The Bubble” because it looks like a bubble. So, zoom out a bit, and you should soon see the entirety of human occupied space. You don’t need to worry about this much yet, but it’s a helpful to show you human occupied space. This map view and shows you which powers control which systems. Now, at the top of the menu on the left, click on the button that looks like a set of stars, then on the new submenu the "Powerplay" button. Soon you’ll leave this area and will never return, but fear not, you’ll never want to. However these systems are also very limited in what they offer. heavily armed CMDRs can not reach you here. These are the restricted systems of what we call the “Noobula” only pilots who have NOT earned any ranks in the Pilots Federation are permitted here. So, the dots you see here are stars, many of the nearby ones you’ll see are marked with an orange winged symbol. This is how you’ll do most of your navigating. So, take a look at the galaxy map (you can use your left panel for this, but I'd recommend you set a keybind ASAP). well that’s where this guide comes in.įirst things first, it’s always worth understanding where you are. Either way, you're no doubt eager to see the galaxy and start blazing your own trail. If you’re reading this, hopefully, you’re now safely parked up at Mawson Dock in the Dromi system, or Coelho station in Matet. ︎Outfitting search Find nearest ships, modules and personal equipment vendorsġ. ︎Components trading Find where to buy or sell engineering components.︎Commodities Get best commodity prices.︎Trade routes Get the most profitable trade routes.︎Search nearest Find nearest stations, star systems, minor factions, bodies and more.
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